Entertainment-Contents, as depicted in Anime, Video Games and such, have become one of symbolic images representing Japan. Those contents, also considered as intellectual properties created with digital technologies at high levels, entertain us via numerous media including the Internet, have even been playing a big role in developing a deeper mutual understanding among the fans of the world. In recent years, more and more people are visiting the sites referred in the contents or where they originated from, also known as “Content Tourism”. In my lectures, I would like to develop an understanding of Entertainment-Contents and incubate producers who are able to plan and manage contents with cases and theories.
Subject of Studies : Animation Industry